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Metro 2033 redux bigun
Metro 2033 redux bigun









  1. #Metro 2033 redux bigun mods
  2. #Metro 2033 redux bigun Pc

They don't even pan properly across the soundstage when you move that camera which makes them even more jarring.

metro 2033 redux bigun

Not only that, the voice lines constantly repeat and talk over each other.

metro 2033 redux bigun

Even after a multitude of patches, new versions and even a remaster it's still absolutely one of those games that has incredibly high highs and extremely low lows.įirst I just have to talk about the sound design and just how inexplicably terrible it is. Then the next gen enhanced version arrived and it just took to visuals/atmosphere to another level.

#Metro 2033 redux bigun Pc

It wasn't until it got patched up and then I played it on a PC at 60fps with RTX that I could finally appreciate the game for what it did well. It stayed in this state for almost 6 months and I would say that in that time it was almost an objectively bad game. Dismal sound mixing, poor controls with terrible input lag and a ridiculous amount of bugs. I started with the 1X version at launch which I despised since it was pretty much garbage. I've grown to love this game over time, but it's been a long journey. Rediscovering games as they get next-gen updates has been a real treat (DOOM Eternal, you're up next). The lack of ammo at least early on has given me many moments akin to a survival horror when all of a sudden I fall into a poisonous bunker with very little ammo to hand, and the menacing growls of things in the dark.Ĭoupled with the Metro staples of grimy visuals, diegetic interfaces and a brooding atmosphere of quiet menace, this has been one of my favourite games I've played this year. How much ammo will it cost me to get through to that place? How much will I gain? It's all a balancing act. You do however have to balance your supplies when doing so.

#Metro 2033 redux bigun mods

Be it supplies, a bed to rest at or weapon and armour mods this game has tons to find. I love exploration in games but there often has to be something to find for it to be useful. The variety of tactical options by way of weapons and attachments is also cool, as is the backpack and crafting system that feels simple enough to be useful and makes finding things actually useful. "Oh damn, there's a pack of mutated dog/rat things between me and where I need to be, I have 8 rounds of pistol ammunition, best move around or distract them", "Huh, there's a bandit camp over there maybe II should wait until dark and use stealth to my advantage" or "Jesus fucking Christ what is that in the sky". It can be occasionally frustrating dying so easily but it also means I have to play in a way that better reflects the setting and theme. The difficulty again, has been a big part of this. I also feel like I'm discovering the game as I go, the various systems being often barely explained (huh so there are camps out in the world I can sleep at, huh there's a day/night cycle, huh those things only come out at night etc.) is really feeding into this feeling of just discovering things.

metro 2033 redux bigun

The loop of spotting interesting landmark, going to investigate, finding various paths and obstacles on the way and eventually finding an actually useful reward is addictive.

metro 2033 redux bigun

There are new creatures, varied environments (swamps, dark and cramped buildings and bunkers, dilapidated ruins, bandit camps - just in The Volga) and the sense of exploration and discovery is probably my favourite part. It really captures the feeling of a strange and hostile land to explore. I was skeptical to begin with about the new structure - part of Metro's appeal was the subversion of the dark and cramped Metro feeling 'safe' and the bright, radioactive ruins above-ground being the more dangerous road - so I didn't know if being mostly-open was going to work, but how gloriously wrong I was. I always loved the "Ranger" difficulties in the older games (fewer supplies available, weapons are much more effective (yours and your enemy's)) so I whacked it on to Ranger Hardcore from the off, which also eliminates most of the in-game hints and HUD but the opening hour or so was pretty tough.Now I'm in the Volga I think I'm finally starting to get it. It looks lovely on the XSX, the lighting and framerate making a huge difference for the feel and atmosphere of the game. Exodus has escaped the claustrophobic confines of the Metro in favour of an open, strange and outrightly hostile environment. So I'm not very far, still exploring The Volga but I am really, really digging what's going on here. I originally played the first hour or two of the game months ago but for some reason it just didn't stick despite my love of both 2033 and Last Light. Started playing this again last week following the recent XSX / PS5 updates.











Metro 2033 redux bigun